Archive for January, 2008

 

post-mortem: Ludum Dare 10

Jan 29, 2008 in Game Dev, Personal

Silver Pelly for AudioAbout a month ago, I participated in the 10th (semi-annual?) Ludum Dare 48-hour game development competition. This time the theme was “Chain Reactions” and I created a fun little game in Python called spaceReactions. The aim of the game is to destroy planets using the pieces/fragments of other planets, which you explode using rockets! Bam! It also features 9 unique levels.

Screenshots (click to enlarge)
spaceReactions-screen1spaceReactions-screen2

Take a look at the full results. All in all, I think I did pretty well. Although I did place 19th overall, (out of 50 completed entries) I did manage to get 2nd place in the audio category! Alright!

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