Archive for the 'Game Dev' Category

 

Ludum Dare 11 Starts Tonight!

Apr 18, 2008 in Game Dev, Personal

Woo! In a few mere hours, the 11th Ludum Dare game development competition is starting again!
This is a hectic time for gamedev compos, as the judging for Pyweek isn’t even over yet and we’re already starting on another one! Har.
I’m looking forward to this one, hopefully I can finish up all my Pyweek judging before Ludum Dare starts. It’s especially exciting because this Ludum Dare competition will be occurring during my birthday! Hooray!

Once again, the theme “Kittens” was voted out. *a big sad panda face*. Oh well, the final themes are usually pretty good, so I’m not too worried.

In addition, Ludum Dare has an optional “Timelapse Challenge” where you post a timelapse movie of yourself developing your game. If I can get my webcam working, I’m definitely going to participate in that. There is also a challenge to document everything you eat, using pictures, but I think I’ll probably sit that one out as my digital camera is out of commission.

Post a comment!

some pyweek 6 art

Apr 10, 2008 in Art / Drawings, Game Dev, Personal

Here’s some art that I made for my team’s pyweek 6 entry. I’ll post a postmortem after the judging is over. The time, the theme was ‘robot’.
Click to make the pictures bigger. Om nom.

Celldoku - Easy DifficultyCelldoku - Medium DifficultyCelldoku - Hard Difficulty

a tutorial on ‘dynamic’ arrays in C

Feb 01, 2008 in Game Dev, Misc

For the purposes of education and the prospect of writing a new game, I’ve been doing some poking around in C. I’ve certainly learned a few things (and expect to learn more in the future) Prior to this, I’ve only had experience with C++, which some would argue is a completely different beast altogether. However, this post is not intended to discuss the differences between C and C++.

Anyways, I figured I might share a few snippets and wisdom that I’ve picked up along the way, so here’s a quick (?) rundown of how to use structs and pointers to create “dynamic” arrays that will resize as you need them.

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post-mortem: Ludum Dare 10

Jan 29, 2008 in Game Dev, Personal

Silver Pelly for AudioAbout a month ago, I participated in the 10th (semi-annual?) Ludum Dare 48-hour game development competition. This time the theme was “Chain Reactions” and I created a fun little game in Python called spaceReactions. The aim of the game is to destroy planets using the pieces/fragments of other planets, which you explode using rockets! Bam! It also features 9 unique levels.

Screenshots (click to enlarge)
spaceReactions-screen1spaceReactions-screen2

Take a look at the full results. All in all, I think I did pretty well. Although I did place 19th overall, (out of 50 completed entries) I did manage to get 2nd place in the audio category! Alright!

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‘pillows’ is here!

Oct 09, 2007 in Game Dev

pillows LogoI’m pleased to announce that one of my little game projects, pillows, is now ready for general consumption. I think you’ll agree that the game has a very interesting premise behind it (take a look at the storyline, har har!)

I’ve got a win32 build and sources for non-Windows users (like you cool Linux and OSX guys!)

As usual, it’s under open source licenses, so do what you like. However, if you find a bug, fix a bug, use my graphics in your own project, or have any comments about the game, I would love to hear about it! You can contact me via my contact page.

Most of all, I hope you enjoy it! :)