UPDATE: I got a scan of it!
Wow! Big news!
According to a friend of mine in the UK, the open-source game I created, Pillows, has a short write-up in Linux Format Magazine! It’s in the latest issue, #108!
If I can get ahold of a scan of it, I’ll post it, but here is a excerpt of it:
Finally we have Pillows, a deceptively simple yet hugely addictive game which doesn’t really fit into any regular genre. Here’s the plot; an unknown aggressor is firing huge missiles at the Earth. Using a giant catapult and “ridiculously overstuffed” pillows, your job is to cushion the blow of those missiles protecting the world from impending doom. All you need is the space bar: watch the indicator in the top left, hit space when you’ve chosen the right angle, and hold down space until the correct power is set. You’ll fire a pillow into the air, and if it lands in the path of the missile the world is saved (and you go onto the next level!).
Very awesome! Thanks a bunch, Linux Format Magazine! Apparently a copy of the game is included on the DVD that comes with the magazine, too!
Also, if you haven’t already, you can check out the game right here.
Woo! In a few mere hours, the 11th Ludum Dare game development competition is starting again!
This is a hectic time for gamedev compos, as the judging for Pyweek isn’t even over yet and we’re already starting on another one! Har.
I’m looking forward to this one, hopefully I can finish up all my Pyweek judging before Ludum Dare starts. It’s especially exciting because this Ludum Dare competition will be occurring during my birthday! Hooray!
In addition, Ludum Dare has an optional “Timelapse Challenge” where you post a timelapse movie of yourself developing your game. If I can get my webcam working, I’m definitely going to participate in that. There is also a challenge to document everything you eat, using pictures, but I think I’ll probably sit that one out as my digital camera is out of commission.
Post a comment!
Here’s some art that I made for my team’s pyweek 6 entry. I’ll post a postmortem after the judging is over. The time, the theme was ‘robot’.
Click to make the pictures bigger. Om nom.
UPDATE: Thanks for all the great comments! Apparently I’m the #1 result for “C dynamic array” on Google. Pretty cool. 🙂 It’s certainly taken me a while to get around to it, but I’ve updated this tutorial and sample code to incorporate some of your suggestions and comments. Thanks a bunch, especially to bbulkow and tinkertim!
For the purposes of education and the prospect of writing a new game, I’ve been doing some poking around in C. I’ve certainly learned a few things (and expect to learn more in the future) Prior to this, I’ve only had experience with C++, which some would argue is a completely different beast altogether. However, this post is not intended to discuss the differences between C and C++.
Anyways, I figured I might share a few snippets and wisdom that I’ve picked up along the way, so here’s a quick (?) rundown of how to use structs and pointers to create “dynamic” arrays that will resize as you need them.
About a month ago, I participated in the 10th (semi-annual?) Ludum Dare 48-hour game development competition. This time the theme was “Chain Reactions” and I created a fun little game in Python called spaceReactions. The aim of the game is to destroy planets using the pieces/fragments of other planets, which you explode using rockets! Bam! It also features 9 unique levels.
Take a look at the full results. All in all, I think I did pretty well. Although I did place 19th overall, (out of 50 completed entries) I did manage to get 2nd place in the audio category! Alright!