Archive for the 'Game Dev' Category

 

post-mortem: Ludum Dare 10

Jan 29, 2008 in Game Dev, Personal

Silver Pelly for AudioAbout a month ago, I participated in the 10th (semi-annual?) Ludum Dare 48-hour game development competition. This time the theme was “Chain Reactions” and I created a fun little game in Python called spaceReactions. The aim of the game is to destroy planets using the pieces/fragments of other planets, which you explode using rockets! Bam! It also features 9 unique levels.

Screenshots (click to enlarge)
spaceReactions-screen1spaceReactions-screen2

Take a look at the full results. All in all, I think I did pretty well. Although I did place 19th overall, (out of 50 completed entries) I did manage to get 2nd place in the audio category! Alright!

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‘pillows’ is here!

Oct 09, 2007 in Game Dev

pillows LogoI’m pleased to announce that one of my little game projects, pillows, is now ready for general consumption. I think you’ll agree that the game has a very interesting premise behind it (take a look at the storyline, har har!)

I’ve got a win32 build and sources for non-Windows users (like you cool Linux and OSX guys!)

As usual, it’s under open source licenses, so do what you like. However, if you find a bug, fix a bug, use my graphics in your own project, or have any comments about the game, I would love to hear about it! You can contact me via my contact page.

Most of all, I hope you enjoy it! :)

Pyweek 5 Results

Sep 25, 2007 in Game Dev

Scions of Darkness — ScreenshotThe Pyweek team I joined this time around, Hole in the Head Studios, received a 16th place standing overall in the Teams category. See the final results here. Looking on the bright side, our teams highest score was in the production category, and we ended up with the 9th highest production score in the Teams category. Not nearly as good as I’ve done in the past, but certainly better than nothing.

In my opinion, the reason we received mostly low scores was because our team’s idea was overly ambitious for only a week of development time. They wanted a full-fledged isometric Real-Time Strategy game, with nearly a dozen races to choose from. In the end, our submitted entry was minimally playable, and players didn’t get to see many of the other races available. It wasn’t from lack of trying, though! The lead programmer in our team actually was sick on the last day from staying awake for too long. Yikes!

Frostlen CaptainAfter taking the first couple days of Pyweek off to get married, I spent the remaining days working solely on unit graphics for the different races. All in all, I completed 4 races for the game, plus a few extras. On the left you can see one of my favorite units, the “Frostlen Captain”, in action!
You can download the game and take a look at the resources to see them all if you’re really curious. I’m looking into making a nice page for them and releasing them under a free license for everyone to use.

EDIT: I also want to add a quick message to everyone: If you haven’t yet tried Disk Field, go do it! It’s super fun and totally fulfills the theme, too! The game totally deserves the first place it received!

some buggyGame comments

Jun 28, 2007 in Game Dev

I recently added buggyGame to the pygame.org game registry. It has received the following comments:

“Funny game! Good art.. And the music is superb. Did you make it yourself?” - Jasper Stolte

“HAHA! That was great! … AWESOME. That is what Pygaming is all about!” - Kurt Dekker

“Ahahaha! This is a blast… I’m still playing it an hour later… Oh noes!” - Shaun Cordingley

It appears that people are enjoying the game! Hooray! Perhaps this will motivate me to make more levels for it. ;)

Also, if you haven’t yet tried it, you can download the game right here!

buggyGame is here!

Apr 26, 2007 in Game Dev

buggyGame LogoWell, since the pyweek website is currently down at the moment (and looks like it will be that way for a little while) I figured now would be a good time to publicly release my Ludum Dare warmup entry, buggyGame.

I still want to improve it a little bit, add more levels and clean up the code. I figured in the meantime, everyone might enjoy it. So, have fun. Let me know what you think.