I was poking around on the internet, and to my surprise, I stumbled upon a very old review that I wrote. For a Commodore 64 game released in 1990, developed by Domark, called Badlands.
I thought it was pretty funny, not just because I happened to be only 13 years old when I wrote it, but apparently the review is dated December 25th. I guess I spent some time on Christmas Day reviewing Commodore 64 games. Crazy.
Here’s the review:
This game is great!! It’s racing mixed with weapons, and the ability to upgrade both your car and your weapons makes this game one of the best ones I’ve played so far. The control takes some getting used to, and the system that it uses for upgrading is a little hard to understand, but those are minor problems compared to the fun you can have with this one! If you only get one C64 game, make it this one.
If you’re curious, the review can still be found at the Area64 website (look for Badlands in the Games section)
UPDATE: Thanks for all the great comments! Apparently I’m the #1 result for “C dynamic array” on Google. Pretty cool. It’s certainly taken me a while to get around to it, but I’ve updated this tutorial and sample code to incorporate some of your suggestions and comments. Thanks a bunch, especially to bbulkow and tinkertim!
For the purposes of education and the prospect of writing a new game, I’ve been doing some poking around in C. I’ve certainly learned a few things (and expect to learn more in the future) Prior to this, I’ve only had experience with C++, which some would argue is a completely different beast altogether. However, this post is not intended to discuss the differences between C and C++.
Anyways, I figured I might share a few snippets and wisdom that I’ve picked up along the way, so here’s a quick (?) rundown of how to use structs and pointers to create “dynamic” arrays that will resize as you need them.
Today, in the middle of an otherwise normal IRC conversation, I had the amazing idea of mixing Star Wars character names with programming languages! I could only the imagine the possibilities.
I first enlisted the help of Wikipedia’s Alphabetical List of Programming Languages and Wikipedia’s List of Star Wars Characters and then got to work. I’ve tried to stick to the more well known languages and characters, but there are a few obscurities.
A friend, thinko, also contributed some of these.
Here are my results:
Here are some more additions, thanks to some of my readers!
If you have any more/better suggestions, I’d love to hear them!
As you may notice, things are looking a little different around here. I’ve decided to start using some sensible blog software, so now I’ve got http://fydo.net running with WordPress. I imagine it’ll take me a couple days to get all my old content moved over and to edit/update the theme so it at least somewhat resembles my old website.
In other news, I’ve also purchased fluffymenace.com and fluffymenace.ca. Only time will tell what the future will bring in regards to these two domains. If you’d like a slight hint, Fluffy Menace is the name of the team that I was in for the April 2007 pyweek. You can see our page for proof.
Edit: Something interesting I wanted to add: It was exactly 11 months ago when I moved my website from my homebrew blog-like php webapp to SimplePHPBlog and now I’ve moved to WordPress. It’s been a journey. Phew
Well, what do you think? My website is now a blog! I hope this new format will encourage me to post more often, resulting in a totally less boring website.
I’m using Simple PHP Blog with a few of my own tweaks thrown in.
As you may or may not be able to tell, I still have to import a lot of my content from my old website. I have even preserved some of my old news entries from the earlier years of my website.
Have fun and explore! Be sure to subscribe to my RSS feed! (located on the lower right corner of page)